Become An Engine-Free Programmer
Learn Game Programming That Actually Makes Sense
Skip the Unity overwhelm. Build real games while understanding the fundamentals.
I teach memory management, entity systems, and game architecture using practical dependency-light approaches. No mysterious engine quirks, no bloated frameworks.
Build Real Games
Practical courses for Engine-Free Programming
Program Video Games
Learn Engine-Free Programming with Odin and Raylib. Build a Metroidvania and RPG while mastering memory management and entity systems - without Unity's complexity.
C Game Engine
A custom base layer and HDR PBR renderer, built from scratch with no libraries, and no standard library. Designed for atmospheric first person games. High quality visuals with a tiny footprint. Runs on a potato.
Coming LaterLatest Articles
Practical insights for Engine-Free Programming
Who Is Dylan Falconer?
Just a man who strives for more
Practical Game Programming
I'm tired of watching programmers struggle against Unity when they just want to understand games. Unable to wrest any sort of control from the overbearing engine.
I'm doing what I can to educate and inspire others in the space, so that like-minded individuals have the tools to build better software.